![]() ![]() Nightmare is even harder than Hard, and while I haven't played that much, is likely to remain difficult until you start getting the big lategame boosts and abilities. Hard is a bit rough at the start (the first boss is more difficult than a first boss should be), but gets manageable (though you still need to watch your HP) later on (excluding a certain boss who uses an instant death attack that appears to be undodgeable). Normal is reasonable at the start, but it gets too easy later on. (I far prefer this save system to Hollow Knights.)ĭifficulty-wise, the game unfortunately suffers from a bit of an inverted difficulty curve. ![]() You lose everything since that save, but nothing from before the save. If you die, you get a game over screen, then a loading screen, then you are right back to where you just saved. There are save points where you can regain your HP/MP, and have the option of saving in the save slot of your choice (and the game provides a lot of them, more than you'd realistically need, as I find that 1 slot per playthrough is enough). Bloodstained, I would describe, as being in a different subgenre, one which it shares with Castlevania: Symphony of the Night (and the other Igavanias), Timespinner, and perhaps even Dust: An Elysian Tail.īloodstained has only manual saves. It sounds like Blasphemous might be the same subgenre of Metroidvania as Hollow Knight. Please tell me how BLoodstained is compared to HK for example, since that seems to be our common denominator. ![]() There are no level-ups, but you improve your hp, fervor(mana) and number of rosary bead slots a set couple of times, where you can store various beads you find, giving you passive bonuses and altering your abilities. Also you can upgrade their potency since the first expansion/update. Restores hp (except in one of the challenge modes in ng+), you can find more flasks which you later fill to be able to use. Healing is handled the way that our hero smashes a bile flask on his face/helmet. It has that oldschool goodness and honesty to it too. I mean you look at it and you should know whether it speaks to you. Game world feels smaller but more detailed and concentrated than HK's, but the style is different ofc.this one is grim and I really adore it for that. I would say that death is considerably less punishing than in dorksoulz.ĭifficulty-wise, I would say it's kinda like Hollow knight, although with recent updates we also got stronger items/boosts, so the vanilla course might feel slightly easier now. you die, you drop a ghost of sorts with your tears on it (iirc not all of them though, except in one of the challenge modes in ng+). Game kinda autosaves during important events, like talking with npcs after you give em some item or finish their quest, beating bosses and also by resting at shrines (think bonfires of dorksoulz). It's weird that linux version is not on gog too, but I dunno how well it runs under wine. You can access the zone it is in quite early in game, but iirc it requires one relic to be able to jump there.and I forgot how far into the game you get that one. I've enjoyed it, gave me a chuckle and I would say it's well really hooked me and I wished for more. The 8bit mode is pretty much like an easter egg I reckon, it's a small segment in 8bit style. It's not some huge content btw, not like one chapter of a game or smth. Miriam is present in the second half of the game, introducing you to a set of challenge rooms (think tight level design of Volgarr, but now under a timer to get through various traps and hazards - or HollowKnight's path of pain). ![]() Blasphemous is good! Now with that out of the way, the recent update added a bit more content, more polish and details. ![]()
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